Evo misljene od MrMel-a
I've completed my tests on the BeastX for now, here is my feeling about it.
First of all I would like to tell how I done testing, I flew 8 packs where breaking in with a flight in the middle with my "known" heli (second L600 which is my normal flying machine) as I know the mind adapt very fast it's easy to miss stuff.
My "known" setup is same mechanical setup with different FBL Solution, otherwise identical.
I test one type of move each time, tweaking and trying it again and disregard other things while doing that.
I did try two different mounting tapes, no big difference between them.
I pushed it hard today
UPDATE: My initial review reflected the best I could get with "standard setup", it turned out I couldn't really get it that good without changing hardware (never tested that though), however, in conjunction with a little crude beta program that allowed me to tweak P/I of the Tail and Cyclic I could circumvent the need to change any hardware, and to get it flying good.
Setup: Very easy but still versatile, will be even more so with a English manual (which is out now)
Spoolup: I suggest slight negative pitch since the heli can start to drift on the ground due to ground vibrations, could throw off any newcomers.
Hovering: I tested from low -> high gain, too low gain and it starts to drift, with good gain it hovers hands off.
Forward flight: Tracks perfectly, total effortless.
Fast forward flight: No problem in FFF, big loops without issue, tracks perfectly through it, Tail wag comes in FFF if your tail gain is too high (see more under tail)
Backward flight (FF and FFF and tailslides): No issues with the tail.
Stationary piros: Perfectly level, no issues.
Rolls/Flips: Rolls and flips nicely, very very slight "going out of track/in track" on flips.
Tictocs: a little wobbly elevator tic tocs (tested with various gains), aileron tic tocs is very nice and perfectly inline
Rainbows: Effortless, sometimes a little wobble on elevator axis, tail struggles a bit at pitch changes.
Tail:
- Tail struggles a bit (compared to what i'm used to) with hard pitch changes it's kicking out.
This is tweak'ble in the system in the future.
- Piro consistency in no-wind and slow movement is OK, piro consistency in higher wind/FFF was not good with "easy setup settings", very much whipping (almost to a point of stop),
with additional tweaking of I-gain I could get this to a point of "good" in high wind situations, so it will be fixable.
Cyclic:
- Sportflying:
Cyclic feels good, you tweak the Main gain to get distinct stops.
- Response, Secondary pot gives you adjustment from VERY soft to very distinct control
- 3D flight - Updated (with higher I-Gain on the cyclic and tweaked tail for better piro consistency) :
- Piro funnels: No problem performing both with and without reversals.
- Piro in FFF: Stays on Track (piro optimization working)
For the following moves, Depending on your servos you might need to tweak I-Gain for good performance.
- Piro rainbows: No problem.
- Piro tictocs: Still a bit hard to get nice, perhaps more I-Gain is the answer but mine was fairly ok.
- Piro flips: You need to either learn or tweak your gain to get good flow (much dependent on blades used), but in general no biggie.
- Piro loops: with the improved tail and cyclic, no issues..
Overall, for sportflying or even 3D where there is no piro maneuvers I say its good, but for 3D with piro moves, at least on my machine, I NEEDED to tweak the P/I relationship.
This is my feel, from the information that is known as of today (with updated system), this is a new system, so it might be that as time go by more info will emerge.
I cannot say if this is the "right" system for you, but with above information you at least see my view on it.